


The story is more expansive and better fleshed out than anything we’d seen in the previous games up until this point. It deals with Ratchet as the last of his kind searching for the fate of the Lombaxes, and Clank seeing strange creatures called the Zoni who are integral to the events, and backdrop of the plot. We have a beefed up story here as well as next-gen graphics, which this time kicks off a continuous and more complex thread that is held directly between this game, its expansion, and its sequel. It may have produced some headline grabbing screenshots at the time, but Tools of Destruction wasn’t part of that trend. It’s an indictment of many modern games that push flashy bells and whistles over stability. It’s clean, bright, colurful, and runs smooth as silk. There is also a noticeable lack of aliasing. Once again its more cartoony style has made it age far better than its early HD contemporaries. The path we saw taken in Deadlocked/Gladiatorseems to have been an evolutionary dead-end for the series.ĭespite dating from 2007, this game still looks great. Odd EU naming conventions aside, this game also marked a return to the aesthetic and feel of the original game with bright colours, pulp sci-fi design, and more cartoonish enemies and weapons. As a long-time fan I’m still left scratching my head about these title changes. At first I thought it was just the slightly racy puns in the title of the 2 nd and 3 rd installments, but the expansion to Tool of Destruction, Quest for Booty, survived unscathed bar the aforementioned removal of the word Future. Apart from the original, I think every single Ratchet & Clank game has had the title pointlessly altered. Once again, the EU naming conventions makes this a little confusing for some unfathomable reason all the European versions of the Ratchet & Clank Future games dropped the “Future” part. Tools of Destruction was the first Ratchet & Clank game on the PS3, and the first game in the Ratchet & Clank Future series.
